118 issues found

0

Votes
Released
This is a big one ... in 7.2 it's not letting me change the UV settings of meshes. This means I can't change the projection from Box to Cylinder, for example, and makes texturing impossible!...More
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Submitted by studioweapon

1

Votes
Active
I have tried exporting a 2011 FBX from Maya 2017, Cinema4D R20 and Blender 2.8, and have been unable to import animated morph targets into 3DXchange 7.61.3619.1. Previewing these files in another application shows the animated morph targets fine. Unfortunately the fbx is too large to attach...More
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  •  1614
Submitted by kialnatale

0

Votes
Released
the program locks up on reset scale then crashes if I un check that then it will crash a little later
this problem is new I have exported several models to unity already on feather testing I find that its only happing to 1 character (who has been exported before) I just adjusted the body...More
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  •  1597
Bug
Submitted by Jbowdoin

0

Votes
Released
I'm trying to import an fbx and convert it to non-human.
after pressing the "convet to non-human" button i'm using the export dialog to export to i-clone.
I get this message: Export failed. Please check your access right to the folder and the disk space....More
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Submitted by yossigolan

0

Votes
Released
I have a solid hair prop with spring bones to simulate bounces. The model is made on Blender, and when I try to import in 3DXChange it acts in a weird way: some vertices get pulled to center.
Notes:
1) the model behaves correctly if imported without bones...More
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Submitted by Matt GH

0

Votes
Released
This works well before but after upgraded to 7.21 the 3DXchange no longer detecting my G3F head only model as G3F character and mapping it's bones, expression, etc.
To reproduce this issue:
1. Open DAZ....More
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Submitted by Stylophone

0

Votes
Closed
[1] Iclone morphs applied to Genesis8 base head and exported [ see image for settings used ]
Drag fbx from Daz[ 4.12.06] into 3Dxchange [ 7.61.3619 ]
Imported figure seems ok except eyelashes are not correctly placed....More
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  •  1545
Submitted by 0oseven

0

Votes
Not Reproducible
Morphs that are exported from 3DXchange from a character's Face Setup>Expression Editor list don't have the same exact orientation as the figure, if you load a morph into Morph Creator, you will notice it will shift location slightly, but the bones stay in place. Because of the difference,...More
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Submitted by eternityblue

0

Votes
Released
Dear Team Reallusion,
In 3DXchange > Modify Panel > Animation Rollout > Perform Editor Rollout > Delete All Button is half Hidden.
Please see attached....More
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  •  1536
Bug
Submitted by uvz

0

Votes
Released
Hi,
After loading the attached FBX file, if I then select the unique mesh "Genesis3Female.Shape" and do:
Replace Mesh -> Export Mesh...More
  •  0
  •  1523
Bug
Submitted by GOETZIWOOD STUDIOS
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