Transferring textures from CC to Unreal allows you to create MetaHumans that have striking resemblance to your original character design. It also supplements skin details to MetaHuman body and hands.
CREATE CUSTOMIZED METAHUMANS WITH TRUE LIKENESS
Create unique digital actors with ease using the Character Creator (CC) asset ecosystem. From shaping, skin layer editing, hairstyling, outfiting, to adding accessories, designers can effortlessly bring their vision to life. With CC 4.2 and Auto Setup for Unreal, the new CC-to-Metahuman pipeline allows for seamless transfer of head shape, skin textures, and dynamic wrinkles, delivering ultra-realistic results in Unreal engine. See More of The MetaHuman Pipeline >
Creating your MetaHuman avatars with realistic features has never been easier, thanks to CC's latest Head Export feature. With just a push of a button, you can effortlessly transfer CC head shapes and 4K head and body textures. Elevate your MetaHumans to a new level of authenticity with CC's unparalleled true-to-life features.
Transferring textures from CC to Unreal allows you to create MetaHumans that have striking resemblance to your original character design. It also supplements skin details to MetaHuman body and hands.
We provide advanced tools that surpass the basic MetaHuman skin editor, including the powerful SkinGen utility that effectively integrates Realistic Human Skin into the face, such as scars, acne, moles, face paint, and Makeup & SFX. The Dynamic Wrinkle System complements these utilities, making it effortless to create digital actors that are truly lifelike.
MetaHumans that have evolved from CC avatars are completely compatible with face and body control rigs in Unreal. In addition to enjoying cross-platform compatibility, custom CC characters are solely owned by their creators and can be used with different 3D applications in accordance with Reallusion's usage rights. MetaHumans, that are evolved from CC avatars, are fully compatible with full-body control rigs in Unreal, and are subject to Unreal’s end-user license agreement (EULA).
Live Link
Having MetaHumans talk, emote, and perform on command remains a roadblock for most animators. Fortunately, iClone MetaHuman Live Link offers a comprehensive solution to animate bodies, faces, and lips within a single application. See Tutorial >
Data Link
iClone motions can be applied to both UE characters and MetaHumans through the standard IK rig-and-retargeting process. The Data Link function eliminates the need for time-consuming FBX export and import, thereby accelerating the process of updating Unreal animations with CC. See Tutorial >
CC Character | MetaHuman | CC Character to MetaHuman | |
Head Mesh | 4,000 quads / subdivision | 80,000 tris | Standard Mesh to MetaHuman procedure |
File Size | 400 MB source (1.2GB after subdivision) | 3.35 GB | 3.35 GB |
Body Shape | Freestyle Body Shaping from Morph Sliders and 3rd-party tool Customization (GoZ, Blender, OBJ import/export and Ultimate Morphs - 12 templates of body shapes) | 18 Fixed Body Shapes | 18 Fixed Body Shapes |
Skin Texutre | Customizable with SkinGen and Smart Skin Color tools | Limited Metahuman Creator included skin effects | - Limited MetaHuman Creator included skin effects- Customized skin texture deployment from CC |
Wrinkle | - Wrinkle Library- Custom Workflow- Rate of Appearance- Constraints- Flow Maps | MetaHuman Creator default wrinkle patterns (not adjustable) | Metahuman Creator default wrinkle patterns (not adjustable) |
Hair | - Smart Hair System- Swappable from asset library- Auto conformation | Requiring Grooming Hair for MetaHumans | Requiring Grooming Hair for MetaHumans |
Outfit | Swappable from asset library | - Outfit-specific application- Requiring MetaHumans’ Clothes Assets | - Outfit-specific application.- Requiring MetaHumans’ Clothes Assets |
Animation | Swappable from asset library. | Live Link/Data Link from iClone to MetaHuman | Live Link/Data Link from iClone to MetaHuman |
Facial | - Customizable Modeling Morphs- Customizable Expression Morphs- Audio Lipsync- Face Key Editor, Puppet, Mocap | Compatible with MetaHuman Control Rigs | Compatible with MetaHuman Control Rigs |
Export | Supporting all industry-standard tools.- Auto Setup for Unreal, Unity and Blender | Unreal Engine only | Unreal Engine only |