Powerful animation features get scenes moving and give you the ultimate creative control. Dynamic prop animations utilize industry-leading PhysX for natural rigid body dynamics and soft cloth simulation. Morphs and blend shapes expand your options for animating both characters and props, while Curve Editor allows you to fine-tune motions for dynamic and exaggerated motions.
Achieve dynamic and organic animation performance with a series of morphs added to props or skin-bone characters. This is a simple technique that adds incredible performance enhancing animation options which can be keyed and controlled inside iClone. The Morph Manager edits morph groups from a hierarchical model, and you can import OBJ morphs from 3D modeling or sculpting tools. Link selected morphs to adjust them individually using the iClone Morph Manage interface. All imported blend shapes are available in the timeline with individual morph tracks. You can set keys and tweak values for each morph track in order to achieve ideal organic movement between morphs.
Soft cloth effects can be used for hanging, swaying, or twirling objects in your scene. Use the gray map
to determine which part of the cloth is controlled by cloth physics, which part is free, or which part
is governed by skin-bone control. Wind control is also included to imbue your cloth with energetic flying
behavior without laborious key-framing. By combining this technology with the body collision system,
your animated character will look stunning with flowing hair and robes devoid of unwanted mesh penetration.
For rigid body physics, there is now a Visual Constraint system which makes it much easier to design
sophisticated mechanical systems, making it easy to manage the relationship between components. In addition,
you can also set rotational and directional forces to animate your designs using a more physics-based
approach.
This limits any 3D objects to only move along a defined animation path. Use look-at constraints to keep your character or prop constantly facing a specific target while in motion, or use Link and Unlink to have your actor hold a ball and then throw it away.
The Curve Editor allows you to adapt all the skills of classic animation principles to your iClone animations. Select a motion clip or a section of keys from the timeline and start applying curves to achieve the best animation performance. Exercise full control over time and space adjustments in your animations, create smooth and cinematic cameras, perform arc rotation for cartoon animation, and achieve the perfect ease-in and out behavior! Know More >
Edit animation keys and clips in Timeline for actors, accessories, props, cameras, lights, and particles, etc. Dope sheet, multi-track editing, and zoom view can let you manage object sub-tracks much easier. Several usability improvements such as: Timeline Clip Sample & Flatten, Copy / Cut / Paste & Paste Opposite, Clip Timewarp & Speed, Clip Auto Extend, Clip Merge & Transition, new Transition Curve.