Five tools exclusively designed for iClone particle creation, allowing for quick VFX creation without the need to code a single line of code. These tools are fully integrated with iClone physics, global illumination, self-cast shadows; as well as textures, sprites and mesh import for maximum flexibility.
Assign Mesh Particle
Select one or several 3D meshes as the source for random emissions.
Velocity Alignment
Command a mesh particle to follow the trajectory path with correct heading direction.
Two-Way Collision
Use particle impulse to push away physics-ready objects. The higher the mass, the stronger the impact.
Bounce & Accumulate
Set the bounce count, and determine whether to stay on the surface after the initial collision.
Create Sprite Animations
Edit custom Sprite Sheets for random displays, or make an animation sequence.
Define Emitter Shape
Sample static, skin-bone or morphable meshes as emitter shapes.
Alignment & Facing
Align particles to screen, to horizontal or vertical planes. Stretch their shapes based on velocity.
Position, Volume & Speed
Emit particles from a single point, or scatter them in a large space with prefered direction and intensity.
Text Input & Custom Fonts
Type in multiple lines of text, or import custom sprites for font variations.
Spacing & Alignment
Set preferred letters or line spacing: make left, right and center alignments.
On Screen or in 3D Scene
Overlay text infront of the screen, or immerse them in 3D space.
Timeline Text Animation
Make animated titling effects by setting color, opacity, position, size, glow and scale keys.
Define the Ribbon Source
Elongate one particle into a long trailing ribbon, or select the pattern defined in the sprite sheet with your own width and twist variations.
Distinctive Ribbon Modes
Follow mode for single moving stripe, Linear mode for 2D sine waves, or Circular mode for 3D spiraling form.
Various Ribbon Styles
Create twisting, waving, spiraling, circling or radial animations by alternating ribbon attributes.
Material Settings
Make true-to-life PBR ribbon simulations using base color, normal, roughness and metallic textures.
Water & Heat Refraction
Commonly used to create spouting water, ripples, waves, or heat haze in the air.
Flexible Visual Alignment
Align vertically for rain, horizontally for ripples, velocity for spouting liquid, and FaceCam for heat distortions.
Strength & Amount
Fade-in and fade-out visual warping effects, or increase the instance for enlarged distortion influences.
Sprites & Tint
Create realistic simulations using normal sprite sequences, or add color tint to your distortion patterns.
Texture Tool | Mesh Tool | Distortion Tool | Ribbon Tool | Text Tool | |
---|---|---|---|---|---|
Emitter Attributes | |||||
Particle Attributes | Text Specific | ||||
Physics | One-way | Two-way | One-way | ||
Force | |||||
Lifetime | Timeline Control | ||||
Blend Mode | |||||
Sample Emitter | |||||
Sample Particle | |||||
Light & Shadow | |||||
Particle Material |
5 Emission Tools
Get familiar with the initial status of the 5 Super PopcornFX tools, and see their fundamental differences.
Ribbon Emitter
See how these big shape differences are derived from the 3 Ribbon modes, and how the Circular Radius, Spin Speed, and Radius Increment drive their secondary behaviors.
Texture Emitter
Master this basic image emitter type by observing its Distribution, Alignment, Blend Mode, Lifetime and Force. This is the starting point before you learn other particle tools.
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