Activate Appearance Editor, changes Substance selection back to Default.
I'm loving the ability to add "Age/dirtiness" to clothing. It exports GREAT into Unity. WSYWIG.
However, it appears that when you "Choose the Substance for Selected Item", and I try to change it from "MaterialModifier.ccTexture" to "G6_cloth" it lets me select the new Substance, but when I tap "Activate Appearance Editor" it REVERTS back to the original Substance (in this case, "MaterialModifier").
My specific frustration today is with the "standard included blue shirt call "Fit Shirts", which defaults to "MaterialModifier" instead of "G6_cloth". Therefore I am unable to make it dirty or age it.
I attached two files -- a zip with an MP4 that shows me reproducing this defect. The other is an image of the end-shot, where the Substance has been reverted back to "MaterialModifier" for "Fit Shirts" standard include clothing content with CC4.
"has it been resolved?"
Should it be? I never received any communications of a bug fix. Was there a bug fix? If so, I can validate it for you.
Feedback Tracker Admin
Hi najak3d
Just checking in to see if your issue has been resolved. Let me confirm with you one more time.
KaylaYang
Reallusion
Feedback Tracker Admin
Hi najak3d
We've received this issue, and other users have reported similar problems before.
Our team is actively working on a fix.
In the meantime, if you'd like to work around the issue, please refer to the following method:
copy PBR_V1_3MAT to folder where MaterialModifier is and renamed to MaterialModifier, but on activating editor it removes all original textures.
Hope this helps!
KaylaYang
Reallusion
1
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