When I export an FBX from iClone with multiple avatars, all bones use the same names. This works fine for initial import, but if I need to update my animation, everything breaks.
If I export an FBX from Character Creator, there is an option to add a prefix to the bone's names. This works well as I can update the avatar's animations without breaking everything.
Would it be possible to add the bone prefix option to iClone? Or better yet, just have a tick box that automatically adds the avatar's name to the bones so everything stays correctly mapped and easily updatable.
My workflow is... Character Creator > iClone > 3dsMax
I am new to iClone and this is one of the first problems, that occured to me. It is astonishing that it seems nobody cares for 4 years now. Are we really the only two people using the software like this? Or are there other solutions now?
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