Any changes made to either translation or rotation under 'Motion Direction Control', do not affect the position or rotation in UE5.2 (from iClone 8.3) via LiveLink.
This means that if there are any corrections done within iClones Motion Direction Control, the character will be out of alignment.
Hi hansolo007,
In fact, we have not been able to reproduce this issue yet; we can only speculate that it may be related to iClone Origin and the initial position of the character.
Calvin
Reallusion.
hansolo007
Thanks for the response. I do need the iClone origin as part of my workflow though. Will this be fixed in an upcoming version?
Feedback Tracker Admin
Hi hansolo007,
Sorry for the late reply.
Please detach the metahuman from iClone origin and make sure your metahuman position set as ( 0,0,0 ).
Calvin
Reallusion.
hansolo007
Hi Reallusion,
Wondering if there's any updates here? Thanks!
hansolo007
Hi Reallusion,
Wondering if there's any updates here. How soon do you think this can be patched? I desperately need this to be up and running at this point. Thanks