I bought the tokomotion sliders a while ago, i use them to make the characters, the clothes are imports from marvelous designer 8, and hair and shoes are imports from daz3d. I had no issues before updating now all of this happens
Hi edorseey03, After we checked your project, we like to know how you create these projects? Can you reproduce this issue? Are these projects import successfully before you upgrade your CC3? Thanks for your help and patience! Calvin Reallusion.
Hi edorseey03, Can you give us your sliders that you mentioned? Thanks for your help! Calvin Reallusion.
The morph targets that i talked about in the last post are not showing up in the modify panel anymore, i'm going need help with that too. They downloaded to the default folder - user>me>documents>template>cc3 template>avatarcontrol> i opened cc3 they're not there. I close cc3 copy them to location user>me>documents>custom>cc3 custom>avatarcontrol> opens back up cc3 they still not there
Yes i bought them off the store the Tokyomotion is the creator.. But can you tell me why the morph targets aren't showing up in ue4 nor 3ds max?
Sorry I missed this issue! Have you import your fbx to Maya? Currently, there's a known issue, once import fbx to Maya, Maya will auto rename its mesh name, so when you export fbx from Maya will lost the Morph Target data. (Like attached image.) To fix this issue, you can rename mesh name manually, like second attached image, then you should get a correct fbx that remain Morph Target data! Hope this answer will help! Calvin Reallusion.