Trying to get characters to walk up steps, but the "Plant Feet" and the smoothness of walking up the steps seem to be ignored. The character's pivot point is simply moving up the steps without a "plant feet" reaction.
I created simple stair geometry and imported it into iClone using FBX. Then I used Create Path to generate a walking path. After that, I added crowd using the Generate Crowd feature. Once I added characters and iMD, I ran the simulation. The feet don't seem to work.