"Hi AccuRig Team, I wanted to share some feedback on the Auto Rigger, as I think it has a lot of potential for Cinema 4D users. Overall, I was quite impressed with the initial rigging process within AccuRig itself – it felt very intuitive. However, I encountered a few issues when bringing...More
I import an A-pose mesh, after some operations, the export is a T-pose, is this the version limit? I want the bind pose of the exported character to remain unchanged....More
I have a problem uploading a character on actorcore. After successfully rigging the character (accurig 1.3.2), I click on the upload to ActorCore button, but it says "actor count exceeded!. Although I don’t have a single uploaded actor on my account!!! Help me fix the problem. what should I...More
Hey I have the following problem. I export a character from Blender as FBX that has Vertex colors. After rigging in Accurig and importing again all the Vertex color information is gone....More
When I went to go upload my custom character from Actorcore to blender, once I put my animation on my custom model he was sliding around everywhere, and his arms were inside his chest, I used AccuRIG to Rig Him, also he looked perfectly fine in the Actorcore Model/Animation Viewer but once...More
After Update the sofrwater to 1.3.1 My character is having a hard time uploading to Actorcore, I love the test rig. But the only problem is each time I try to upload it to Actorcore it gets stuck at 10% and force close. Please I would really appreciate it if you tell me what the problem is...More
In Maya, when you bring a FBX (maya template) from AccuRig the geo is rotated forward if its 180 cm or more (6 ft or more). If it is 2 cm (tiny), then the object is NOT rotated forward but you can see that the skeleton is rotated -90 and It also generates v_none for every geo you use in the...More
I imported an FBX with crease information and executed the rig process, but the output FBX does not have crease information. it is really helpful, if Accurig keep that information....More