Hi i have tried posing the eyes in CC3, but there is not an apparent way to do this, when the eyes are selected the are no transform tools operational to move / pose the eyes? why is that?...More
The FBX import dialog of Auto Setup 1.01 for Unreal 4.22 is not displayed correctly on Japanese version Windows10 Pro (version 1903), so FBX files exported from CC3 cannot be imported to Unreal properly. Specifically, the HQ Shader button and the OK button are not displayed because the dialog...More
Headshot is great, and the "Image Matching Tool" is very useful. SUGGESTION/REQUEST: Please add support to use a PROFILE (SIDE) IMAGE for additional *manual* refinement....More
''HEADSHOT SATURATION I hadn't seen this before, but I am also seeing (1) a discoloration between what seems to be the old CC3 head and the old CC3 neck, as there is difference in saturation. The head and neck are not handling color change in the same way....More
The program is crashing moments after start-up with no visible error message. I have attached what I think is the log file. I have updated using the RL Hub. I even removed it and reinstalled it....More
Hi Reallusion, We REALLY need a way to RENAME a mesh in character creator, not just the object name. This is especially important as the fbx exporter takes the "mesh name" to transfer the character into unity....More
hi there, I'm having issues re-importing my meshes back from Zbrush to CC3 (via GoZ). At first I thought it was due to my sculpting changes in Zbrush but it seems it applies to quick base model tests as well. (see attached video) When I export to Zbrush and then, even without doing any big...More
I'm running into a bit of a problem when exporting a cc character to unity. I'm exporting an fbx file with two LOD levels, but when I go into the settings window, the open mouth option is greyed out. While this is totally acceptible for the two created LOD levels, I would like to have the...More
I have been using Character creator 3 pipeline it seems like a fantastic option from editing to integration however I have had many problems in relation to the structure of the skeleton game base in relation to the hands...More