992 issues found

0

Votes
Assigned
First Issue: Motion Changes After Bake with Unreal Engine Control Rig Plugin
When baking motions with the Unreal Engine Control Rig Plugin, the motion changes from the original. I noticed the same issue in Reallusion's YouTube videos. Using the CC Control Rig Sample Unreal Engine Project provided...More
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  •  1159
Bug
Submitted by edu.vrlab

0

Votes
Not a Bug
What should I do when I bring the costume made by the marvelous designer to cc4 and put it on? I set it the way I saw it on YouTube and learned it, and if I run cloth simulation, the costume falls to the floor as shown in the picture attached below
And how do I fix the phenomenon of the costume...More
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  •  532
Submitted by yunsang9304

0

Votes
Assigned
Edit pose window does not show, so unable to pose character with x mirror function. Come on Reallusion.......this has been an unresolved issue since I purchased CC4 almost 3 years ago. SO TIRED OF YOUR COMPANY. FYI, Headshot 2 sucks....More
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  •  425
Bug
Submitted by mdl1690

0

Votes
Released
Hi, during a character test upon merging materials, the character glitches out even though the skin weights were working before (tested with anim). Please look at this bug and provide a solution....More
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  •  534
Submitted by office_627669

0

Votes
Active
Hi have been trying GOZplus a character body with subdivision but the GOZ plus just greys out the body subdiv? why is this please?...More
  •  3
  •  538
Submitted by Siverse

0

Votes
Active
There are parts in some custom characters that are impossible to see/adjust because they are hidden inside.
Please update Isolation mode to isolate parts selected so we can work with proper alignment....More
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  •  448
Submitted by Ascensi

0

Votes
Active
I watched a YouTube video on making custom characters and was blown away by how GoZ makes customizing characters seamless. Like being able to add detail to the mesh and with one button having the normals update in CC4. Can we please have something like this between CC4 and Blender? I'm not...More
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Submitted by r.palermo101

0

Votes
Not Reproducible
CC4 Crashing when using the Blender Pipeline Import Character Plugin
Steps to reproduce:
1. Created character in CC4...More
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  •  1119
Submitted by r.palermo101

0

Votes
Active
Dear creators of CC.
Substance Painter UDIM convention name is:
Material_TextureType_UDIM (This convention order would let us Drag and drop all textures in one movement)...More
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  •  436
Submitted by diegoev

0

Votes
Active
By default when editing meshes we are forced to see a wireframe overlay and we can't get rid of it just to display the model textured which is ESSENTIAL to examine the meshes to see and smooth/shrink texture warp - until now.
Please make this bug become a button for removing wireframe overlay...More
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  •  686
Submitted by Ascensi