When using any pose other than the bind pose on a character, symmetry is broken. Here is a link to the video showing the issue : https://youtu.be/m_M4ZAbqo2w...More
Hello, We owners of 3dsmax 2020 - 2022 and CC4 and iC8 would sure like to be able to have "Auto setUp for 3ds max" plugin available for us too. I know you can't go back too far but 4 years isn't too much of a stretch. Hopeful suggestion....More
When importing two characters into 3ds Max using the Auto Rig Setup plugin, I encountered a facial rig problem. The rig functions correctly for the first character, but for the second one, the mouth doesn't open properly; instead, it compresses inward, resulting in an unnatural appearance....More
OBJ meshes with a mtl referring to dds maps can be loaded into CC4.33, but when using them in Headshot 2 meshmode, maps are displayed until refining but disappear when attaching head to body. Deleting the mtl, converting the dds to png or jpg, then dragging them onto the source mesh manually...More
The Character Creator (CC4) IClone (IC8) could have any tool, or plugin with artificial intelligence (AI) After all, nowadays, AI it's a good tool to make a image and video. In other words, if Reaillsuion team do not integrate the softwares CC4/IC8 with AI, this software may become obsolete...More
Is there a way to use the merge material UV funktion on a selection of the CC_Base_Body ? the CC_Base_body is assembled from head,body,leg,arm,nails,eyelashes i only could merge all this components at once , wich lead to having a tiny head/ body parts on the UV surrounded by big nails and eyelashes...More