949 issues found

1

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Hello, I try to import combined character into my unreal project but the auto process character window stay indefinitly blocked at 30%.
No problem with standard import but impossible with combine mesh/UV option.
I use the 1.31 auto setup plugin....More
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Submitted by Rémi G

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Currently, to my knowledge. there is not easy way of skin weighting clothing like this. while the presets work for the lower portion (below the neck,) anything above will clip through the head, having a setting for the clothing layers, or having a vertex assignment for the head (like there...More
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Submitted by Themodmaster8

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We have one feature wish for the Headspace plug-in. It would be amazing if you could feed more than one photo into it to create the face. Particularly a side view of the face, that would save a lot of time sculpting the model. Perhaps even 5 photo’s? Frontal, 45 degrees from both sides, and...More
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Submitted by MichelvanderAa

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32bit Tangent VDMs exported from Zbrush. Either baked from a sculpt, or the diagnosis tool they have built in. Tangent FlipnSwitch set to 43.
If I place the VDM into displacement slot of the material editor tab, and select Vertex Displacement; it will then freeze on me before crashing.
Only...More
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Submitted by Kuddleminski

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I have purchased Hair Builder but it does not appear in the CC4....More
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Submitted by bernardu

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I would really like to see an Import-Function for the new Meta Movement SDK (Maybe inside of the CC4 Plugin of unity). You have to do a ton of work to make an imported CC4-Characters work with the new movement system....More
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Submitted by jan.van.hammer

1

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Hey guys,
4.2 broke the mouth open as morph feature for fbx exporting.
4.2.1 fixed it, but now my models are exporting with duplicate and broken blendshapes, and it's making unity puke....More

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same error
I already installed CC4, Iclone8...More
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Submitted by _RESERVED__822328

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In the morph animator and or morph creator, there should be separate sliders for the left side and the right side.
If you want your character to flex one arm only, you can't. Or if you want your character to show swelling from an
injury to one leg or arm, you can't. If you have separate sliders...More
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Submitted by michaelrbarton

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My request is a simple one; please bring back the EyesBlink expression for C4 characters.
I ask because as a VRChat developer, it makes avatar creation a lot quicker. Thanks. :)...More
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Submitted by d3ac
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