992 issues found

0

Votes
Active
I've been using CC4 for 3 days, but when I reopen it, I can't see anything but a blank screen with a script like the picture below...More
  •  0
  •  457
Submitted by fmationn

2

Votes
Active
Is there a way to use the merge material UV funktion on a selection of the CC_Base_Body ?
the CC_Base_body is assembled from head,body,leg,arm,nails,eyelashes
i only could merge all this components at once , wich lead to having a tiny head/ body parts on the UV surrounded by big nails and eyelashes...More
  •  0
  •  457
Submitted by malin.sweers

0

Votes
Not Reproducible
rotate does leg not ankle with guicci heels...More
  •  1
  •  457
Submitted by Bellaire-Bob

0

Votes
Closed
I did this using the latest CC4, following the tutorial and the instruction form here, but the pipeline did not show up on CC4!
What could be the cause?...More
  •  1
  •  456
Submitted by tokyozyouhou

1

Votes
Active
When doing basic edits, especially for customizing facial expressions in the mesh editor, it would be very helpful to be able to select an edgeloop to then be able to transpose, rotate and scale it.
This would make for quick jobs such as pulling out lips to form a pucker....More
  •  0
  •  455
Submitted by Ascensi

0

Votes
Assigned
Proportion/ Move and Rotate cannot be edited within numerical boxes in CC4. They can be edited on the boned model with the Gizmo but not in the numerical boxes....More
  •  0
  •  455
Submitted by Creature Freak

0

Votes
Assigned
All of my characters currently have incorrect and asymmetrical bone positions as of this update. This includes default character models (Neutral CC3+ Avatars, etc.) who have not had any modifications and characters I have previously worked on.
I've included examples from the default Neutral...More
  •  1
  •  454
Submitted by JSeeker

0

Votes
Assigned
In the current version, the body morphs affected the position of the bones is not applied exactly (as is). Every time I apply the same morph to a neutral character, the position of the bones (and the whole character) unpredictably changes along the Z axis in the range of 1 mm (each time the...More
  •  0
  •  454
Submitted by Vit3D

0

Votes
Assigned
- Create a Neutral character or any
- replace eyes and teeth with Game version 1 UV
- Optimize the character to game version...More
  •  0
  •  454
Submitted by blackant

0

Votes
Active
Unless I am not following the correct workflow for hair removal for digital scans, please provide a way to filter out hair from the digital 3D scan. After the fact, I now understand I would likely have to manually sculpt away hair on the digital scan first before transferring it to CC4 characters...More
  •  0
  •  454
Submitted by Ascensi