949 issues found

0

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Active
While trying to sculpt Visemes and other morphs, it can be difficult to see what you've selected when using vertex mode, even sculpt mode.
Having a different camera that can be positioned inside a mouth looking out can visually show us our selection is too much and may cause flipped normals...More
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Submitted by Ascensi

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Active
*Bug: Mesh Symmetry doesn't seem to work with HIK, or at least multi-arm/leg characters even though my mesh & UV is symmetric.
*Enhancement Request: In sculpt mode, please make the default shader set to "smooth" we already have the option to set it to smooth with wireframe, we just need to...More
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Submitted by Ascensi

0

Votes
Not Reproducible
When exporting any characters from Character Creator 4 into Unreal 5.0.1; An access violation crashes the program. The
characters I tested with are the Kevin and Camila models with no changes using the Unreal export preset. I have tested loading
other models (FBX) in to Unreal with no issues...More
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Submitted by playlogic

0

Votes
Not Reproducible
Convert a .blend file to fbx. rig it in 3dx7, then load into iclone8 and send to CC4. Choose adjust bones in the modify panel, turn the bone opacity to zero. Click adjust bones again and the character is no longer there. If I do the same steps using the proportions tab, I get the same result...More
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Bug
Submitted by Xeo

0

Votes
Not Reproducible
Export FBX--"Merge Material - By Type"and"Merge Material - By Item" It`s no use....~!Can`t export any texture..~!
Will working..but will stuck and nothing exoport.....More
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Bug
Submitted by pjwaixingren

0

Votes
Active
When creating characters with elasticity and realistic exaggeration, we need to sometimes even out the surface stretch and spread out bones as needed.
The only other way around this is to add two additional neck bones and have the 3rd starting as the main head bone but we don't always have...More
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Submitted by Ascensi

0

Votes
Not Reproducible
I accidentally pressed K and the view zoomed out far, then I tried to reorient the view with J but it does nothing.
Even if I orient the view to Front, the J key does nothing nor does the option to select the view to J....More
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Submitted by Ascensi

0

Votes
Active
Title: Animation At Work 2022 Explore Space | Twitchymo Studio
Author: Mark Dent
My submission for the CTA Animation At Work Contest 2022, and published on the webpage. I noticed that my WIP playlist link does not work. I have included a list of all the WIP youtube videos and the links....More
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  •  410
Submitted by mdent

0

Votes
Assigned
I've cycled through the list of bones to identify influences and also selected verts on body parts such as the foot to know why the verts are being stretched over to the opposite side as if the Characterization ignores the toe weight paint - Also why in bone edit mode the breast bones are symmetric...More
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Submitted by Ascensi

0

Votes
Active
I don't know if this is a bug or an oversight, but bones that weren't included in characterization should be adjustable, this is essential!
FK mode in Edit Motion Layer still allows us to animate non characterized bones with FK which is awesome but we have no way to refine the bones in CC4...More
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  •  1040
Submitted by Ascensi
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