949 issues found

0

Votes
Released
When you delete and readd the Eye Elements, the readded Eye Elements doesn't work properly. I provided a video to show the problem.
Steps to reproduce:
1) Start CC4...More
  •  0
  •  976
Bug
Submitted by Orisen

0

Votes
Not a Bug
I imported a creature (a horse) into CC4, set up a profile, then imported an animation. On some frames, the arms flip 180 degrees.
The problem does not exist in Blender, Unity, Cascateur.
- Import Horse.FBX into CC4...More
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  •  427
Submitted by Saeder

0

Votes
Active
Hi,
Although iClone 8 does have a 'Hotkey Manger' function in the Edit menu it is disappointing to find that there is is NO 'Hot Key' functionality
in CC4....More
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  •  454
Submitted by Gleneth

0

Votes
Active
Hi,
As the title suggests:
When working on a stylized character or morph you want to emphasize... there are times that you need to overdrive a morph value in the modify panel to get a result you are after or a base to take over to ZBrush or Blender. Unfortunately, once you type in a "over...More
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  •  484
Submitted by playlogic

0

Votes
Not Reproducible
There are 3 images.... One shows the eyes that have been slightly modified that do not close even after the correct eyeblink. One shows the same character (bald) with eyes closed. That is a non-modified character with a headshot image. The 3rd is a toonish images with heavy modifications...More
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Submitted by ApplebiteMedia

0

Votes
Assigned
Content developers: I'd like to see vintage western USA army and cavalry outfits and uniforms. Additionally, I'd like to see Buffalo soldier characters....More
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Submitted by JasonWynngard

0

Votes
Not a Bug
SkinGen activate skin color change skin to black/dark brown skin color and see under eye brows skin remains white....More

0

Votes
Not a Bug
Hi!
I've created a facial profile for one character, and used the FBX File Batch import option to import 50 custom blendshapes, and used those to create the CC4 Standard expressions and assigned them. Now the character works perfectly with all iClone stuff, great!
Now I have a nother custom...More
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  •  531
Submitted by niels_013071

0

Votes
Not Reproducible
1) Modelling by Blender - meta rig.
2) import .fbx as Humanoid (CC4 auto calibration for the bones).
3) Everything is normal but ......More
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  •  519
Submitted by arthurmobi

0

Votes
Released
I have been experiencing a lot of issues when using transformer with Genesis 8 figures and CC4. I have saved screenshots that detail what I am experiencing and I will try to explain the issues as best I can.
It is worth noting that I am not getting these issues using CC3 and the same FBX...More
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Submitted by Maynard