1079 issues found

2

Votes
Active
Of course, the conversion works well via LOD.
Even the smaller avatars can be used in Iclone for mass sceneries.
Conversion of the fbx with 3dx7 and conversion to non-standard also works without problems. In order for CC3 avatars to automatically assign the bones as a non-standard species...More
  •  0
  •  1461
Submitted by Postfrosch

0

Votes
Active
Requesting Cookie and Candy/Gumdrop base series of characters to be available for CC3 transformer.
https://www.daz3d.com/gumdrops-candy-the-base
https://www.daz3d.com/llfcookie...More
  •  0
  •  1421
Submitted by TonyDPrime

1

Votes
Assigned
Whenever I load up Character Creator (either 2 or 3), there's a constant 1-second stalling/freezing every 5 seconds. Doesn't matter what I do, whether it's hovering over icons, the figure, or accessing menu items. It's so bad that it makes the program unusable.
I've discovered that first disabling...More
  •  0
  •  1425
Submitted by BrentCherry

0

Votes
Assigned
Greetings,
Currently I'm working at Custom morphs and need native CC3 Neutral character and T-Pose for correct result.
Neutral Character....More
  •  0
  •  2321
Bug
Submitted by Vit3D

0

Votes
Assigned
Alot of the hotspots on the code side of the program are messed up when trying to click buttons you have hover your mouse far above what you wanna click to click it. Mainly occurs in the edit mesh when doing skin weights manually or painting them. Check the links https://youtu.be/qWEbx4iOp0M...More
  •  0
  •  1564
Submitted by edorseey03

0

Votes
Released
Have come across that Daz G2F/G2M imports into CC3 via Transformer without texture channel 'Eye Reflection', which is the equivalent of 'Eye Moisture' texture channel for G3F and G8F.
Please add this to the custom eye material channels for imports from G2F/G2M....More
  •  0
  •  2111
Submitted by TonyDPrime

0

Votes
Active
Here are my issues.
1. My workflow demanded that Body Mesh UV must be edited before the UVs of multiple Meshes got combined.
Since CC3 is primarily not a modeling tool, its understandable that UV Editing Tool is not included....More

0

Votes
Released
When using Conform > Edit Range > Element and clicking "Ctrl + Z" it turns on vertextes (still shows as "Element" in the mode panel) and selects it all. No way to undo, and need to restart the selection process.
The same happens in vertex mode; all vertexes will be selected when pressing Ctrl...More
  •  0
  •  1939
Submitted by cocokins

0

Votes
Active
It would be nice to be able to import multiple .OBJs at once for characters with a full outfit, rather than importing one piece at the time, or be able to separate one .OBJ with multiple pieces to separate clothes....More
  •  1
  •  1400
Submitted by cocokins

2

Votes
Active
As of now, there's no option to use Skin Weights on the textures mesh, instead of the black (bones/wireframe/plain) mesh. Having textures would make it easier to see the final results, such as stretching in the textures....More
  •  0
  •  1355
Submitted by cocokins