1079 issues found

0

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When exporting a character with InstaLOD > Merge Material with these settings:
- 3DS Max
- Deselected "Embedded Textures"...More
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  •  2797
Submitted by Attensi AS

2

Votes
Active
When optimizing a character in CC3, Polygon reduction is great. The problem is the areas that bend, like knees and elbows. This is because there is no way to change the topology around those areas, or freeze them from optimization. The result is knees that is skinned really bad; with no way...More
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  •  1587
Submitted by Attensi AS

2

Votes
Active
My only 3D software is Poser. The characters I only use are all Poser native figures as Ichiro, LaRoo, Roxie and Ryan.
This figures are not compatible with Victoria and Michael 4 which are just the only two Poser figures supported by CC3. Thus the software and gaming laptop purchased to run...More
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Submitted by rpmasterone

2

Votes
Active
here a new sugestion, would be cool to have a option to export in separated transparence or alpha, the details layers of the texture, add a option where i can choose to when exporting a character to the engine like exporting to unreal, instead of exporting all the make up like lipstick, eyebrows...More
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Submitted by Ellessarr

0

Votes
Closed
I was having problems with character creator. I could not save any content. I went realluson forum and followed all the suggestion. Nothing working. The last one was untall character creator 3 and install again. I untalled it and now I cannot find the way to install back because windows closes...More
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Bug
Submitted by cynsegura

1

Votes
Active
Adding local move option would be extremely useful especially when modifying clothing. I really struggled and wasted a lot of time trying to move vertices in world move....More
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Submitted by snow_20140621171823472

0

Votes
Closed
hello Support
I am unable to export to FBX file ( 3d max) with pose. I used Character Creator 3
I tried Iclone, it ok...More
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  •  1950
Submitted by sellingford311

10

Votes
Active
As someone working with multiple characters and materials, it would be great to have the ability to rename the base mesh (like Max), and have all the mesh and material names automatically updated....More
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  •  1582
Submitted by Attensi AS

0

Votes
Assigned
When using the polygon reduction tool, I often end up with deleted polygons, and no way to fix it. It would be nice to have some control over the areas, so it's possible to use the tool, as the results elsewhere are really good....More
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  •  1544
Submitted by Attensi AS

4

Votes
Active
CC3 does not currently support the creation of true Daz-like geografts.
In Daz Studio, as in Character Creator, the topology of a character's mesh cannot be changed (i.e., vertices cannot be added or removed). To get around this limitation, Daz allows users to hide portions of a mesh and then...More
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Submitted by Hookflash