1079 issues found

0

Votes
Not a Bug
The exported CC3.02 character feets are misplaced, after import to UE 4.20.3.
Example: See attached image TaskForce_C
General: To setup CC3 imports in UE, basically set retargeting options inside the Skeleton Tree for the following bones, per...More
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Submitted by unit23

0

Votes
Active
Requesting Cookie and Candy/Gumdrop base series of characters to be available for CC3 transformer.
https://www.daz3d.com/gumdrops-candy-the-base
https://www.daz3d.com/llfcookie...More
  •  0
  •  1409
Submitted by TonyDPrime

4

Votes
Active
UE4 and CC3
Well This is a solution for the retarget in unreal engine 4 and CC3
It is a video made by a user who saw my request...More
  •  1
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Submitted by jonathanlight

1

Votes
Assigned
Whenever I load up Character Creator (either 2 or 3), there's a constant 1-second stalling/freezing every 5 seconds. Doesn't matter what I do, whether it's hovering over icons, the figure, or accessing menu items. It's so bad that it makes the program unusable.
I've discovered that first disabling...More
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Submitted by BrentCherry

1

Votes
Not Reproducible
The problem exists in 3.02 but not in 3.01.106.1. If I save a head in iClone, then apply it to a CC3 character and create a morph. The morph will not be created correctly. Please fix. This is not an issue with 3.01, using exactly the same assets.
This is important for my workflow as I have...More
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Submitted by anandadivine108

0

Votes
Assigned
I am unable to use CC3 because within a few minutes of loading anything, including default-only content, I get the "Session Freeze..." dialog and have to shut down CC3. I have done all the usual steps -- updating to latest NVidia drivers, restarting CC3, rebooting my computer -- to no avail...More
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Submitted by mrcanaday

0

Votes
Assigned
Greetings,
Currently I'm working at Custom morphs and need native CC3 Neutral character and T-Pose for correct result.
Neutral Character....More
  •  0
  •  2306
Bug
Submitted by Vit3D

1

Votes
Active
Try to export head from CrazyTalk to Character Creator, it keeps giving error about having to have CC version 1.3 or above, I have 3.02.
Alternatively, tried to export as RLHead and import in CC 3.02 and get error about please use CC1 Baseline character, I tried to do that but the CC1 baseline...More
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  •  2428
Submitted by eleven.1

0

Votes
Not a Bug
The tongue dont seems to follow the transformation from Daz studio!...More
  •  3
  •  2268
Submitted by j.n1

43

Votes
Active
It would be very useful for game developing to be able to export expressions such as Smile, Fear and so on into FBX format as additional blendshapes....More
  •  2
  •  3093
Submitted by Alexxander