507 issues found

1

Votes
Active
This is about a functionality I had on another rather large software application once upon the time (might have been one of those Autodesk applications), that it was able to function in a learning mode which included things like more descriptive tooltips.
This request was prompted by these...More
  •  0
  •  2516
Submitted by 1 Million Monkeys + Keyboard

0

Votes
Released
STEPS TO REPRODUCE
1. Launch iClone 6
2. Load a project using CC Standard Character...More
  •  0
  •  2516
Bug
Submitted by Feedback Tracker Admin

0

Votes
Active
As of today, all the assets in a scenes are cut if place too far from the camera.
With new IC6.5 VR render options, it is advisable to increase this maximum camera range, so that bigger landscapes can be created and "explored" by the VR feature....More
  •  0
  •  2515
Submitted by RobertoColombo

2

Votes
Active
I would really like to have lights that cast shadows, but do not light the scene. That would make shadows more realistic, in that there are often hard shadows when most of the shadows are soft. I want to use Spots for specific shadows, because they can be individually adjusted, and directional...More
  •  2
  •  2514
Submitted by Rampa

2

Votes
Active
When we click on the transport tools hide button in the far right of the timeline toolbar, some functions become unavailable without re-showing the transport controls.
It would be really nice to have access to these controls in the timeline toolbar when the default transport controls are hidden...More
  •  1
  •  2511
Submitted by Rampa

3

Votes
Active
Non-rendered right and left footprints could position each step on a stairway or other uneven surface. Any vertex in the surface that would interfere with a step should be automatically avoided by the character's foot. The kinetics of balance would adjust the walk cycle accordingly. The...More
  •  1
  •  2511
Submitted by Grampanda

0

Votes
Released
STEPS TO REPRODUCE
1. Launch iClone 6
2. Navigate to Menu > Create > Primitive Shape, apply Box...More
  •  0
  •  2511
Bug
Submitted by Feedback Tracker Admin

0

Votes
Hold
STEPS TO REPRODUCE
1. Launch 3DXchange 6, load a random .iAvatar file
2. Navigate to Toolbar > Export OBJ, check the box for "Split Multi-Material Mesh", then click to export...More
  •  1
  •  2506
Bug
Submitted by Feedback Tracker Admin

0

Votes
Released
STEPS TO REPRODUCE
1. Launch iClone 6
2. Apply G5 character - Chuck...More
  •  0
  •  2506
Bug
Submitted by Feedback Tracker Admin

1

Votes
Active
The height map terrain has some very nice features. It can use splat-mapping for multiple materials on one terrain, and it also uses UVW so that materials can map properly onto vertical surfaces.
I think those same features would be very helpful for much smaller terrains. If we could scale...More
  •  0
  •  2503
Submitted by Rampa
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