As of today, all the assets in a scenes are cut if place too far from the camera. With new IC6.5 VR render options, it is advisable to increase this maximum camera range, so that bigger landscapes can be created and "explored" by the VR feature....More
I would really like to have lights that cast shadows, but do not light the scene. That would make shadows more realistic, in that there are often hard shadows when most of the shadows are soft. I want to use Spots for specific shadows, because they can be individually adjusted, and directional...More
STEPS TO REPRODUCE 1. Launch 3DXchange 6, load a random .iAvatar file 2. Navigate to Toolbar > Export OBJ, check the box for "Split Multi-Material Mesh", then click to export...More
When we click on the transport tools hide button in the far right of the timeline toolbar, some functions become unavailable without re-showing the transport controls. It would be really nice to have access to these controls in the timeline toolbar when the default transport controls are hidden...More
Non-rendered right and left footprints could position each step on a stairway or other uneven surface. Any vertex in the surface that would interfere with a step should be automatically avoided by the character's foot. The kinetics of balance would adjust the walk cycle accordingly. The...More
The height map terrain has some very nice features. It can use splat-mapping for multiple materials on one terrain, and it also uses UVW so that materials can map properly onto vertical surfaces. I think those same features would be very helpful for much smaller terrains. If we could scale...More