507 issues found

0

Votes
Released
STEPS TO REPRODUCE
1. Launch iClone 6
2. Apply a project using billboards...More
  •  0
  •  2332
Bug
Submitted by Feedback Tracker Admin

0

Votes
Closed
STEPS TO REPRODUCE
1. Launch iClone 6
2. Apply a character to iClone 6 several times...More
  •  0
  •  2329
Bug
Submitted by Feedback Tracker Admin

0

Votes
Released
STEPS TO REPRODUCE
1. Launch iClone 6, apply a random CC Character
2. Navigate to Modify > Material > Material List, select “CC_Base_Eye”, then click “Load” button, load .iMtl file to program...More
  •  0
  •  2329
Bug
Submitted by Feedback Tracker Admin

0

Votes
Released
STEPS TO REPRODUCE
1. Launch iClone 6
2. Apply prop Ball_001...More
  •  0
  •  2328
Bug
Submitted by Feedback Tracker Admin

0

Votes
Released
STEPS TO REPRODUCE
1. Launch iClone 6
2. Load a project with Billboard content...More
  •  0
  •  2327
Bug
Submitted by Feedback Tracker Admin

0

Votes
Released
STEPS TO REPRODUCE
1. Launch iClone 6
2. Apply G6 Character Mason...More
  •  0
  •  2326
Bug
Submitted by Feedback Tracker Admin

0

Votes
Released
STEPS TO REPRODUCE
1. Connect to Mocap Device and set the skeleton
2. Launch iClone 6...More
  •  0
  •  2325
Bug
Submitted by Feedback Tracker Admin

1

Votes
Active
Joint orientation limitations feature is most important and helpful feature for animating stylized and semi standard characters like as stylized tokomotion characters, specifically when using motion capture like as neuron mocap as live mode inside iclone to prevent unwanted motions like as...More
  •  0
  •  2324
Submitted by davood.kharmanzar

0

Votes
Released
STEPS TO REPRODUCE
1. Install iClone 6
2. Make sure that the Resource pack is not installed...More
  •  0
  •  2321
Submitted by Feedback Tracker Admin

0

Votes
Released
STEPS TO REPRODUCE
1. Launch iClone 6
2. Apply a character (e.g. Chuck) and prop (e.g. Ball_001)...More
  •  0
  •  2320
Bug
Submitted by Feedback Tracker Admin
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