1663 issues found

0

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Typing out loud. These are just a few thoughts for enhancements to iClone.
It would be nice if iClone had a VR viewport option. I see the viewport as having a dedicated camera starting were the preview camera starts. This way the user could move around the set and rearrange the props as required...More
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Submitted by digitaldiety_20090922171914476

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Closed
I have tried 2 different helmets with 3 different textures. I have tried it with the helmet attached to the avatar and I have tried it with the helmets linked to the avatar. What arrives in UE is not usable. The texture is messed up. Some normals get flipped. The face texture looks also...More
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Submitted by cinemyscope

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With multiple videos playing in the timeline, the mute will not work for any of them.
Steps:
Add a video as a plane to iClone....More
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Bug
Submitted by Rampa

0

Votes
Closed
I've tried to connect my iPhone 10 to my PC using wifi, hotspot or usb with no luck. I can't get faceware live to connect to the Live Face app on my iPhone.
Does the port number matter?
Please advise....More
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Submitted by digirob

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Active
I would like the ability to directly paint materials on a prop or terrain within iclone....More
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Submitted by MuriithiNyaga

1

Votes
Assigned
Notice the buttons on her coat is way more blurred than the outer edge of her head and coat....More
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Bug
Submitted by Dragonskunk

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Votes
Active
Face animation profiles all have the same first face part variation selected.
And when saving custom solo feature selection, the face variation is not saved or loaded.
Eye1.ini:...More
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Bug
Submitted by tuska

1

Votes
Active
Reposition the frame-indicator in the Curve Editor whenever selecting a frame on a curve.
In this way you can see and judge immediately in the viewport of iClone what the effect is of any curve-editing in the Curve Editor.
BTW. This would be just like when you edit a frame/key in the iClone...More
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Submitted by Eddy's

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Votes
Closed
After the opening screen (small) it disappeared, (same with Character creator)....More
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Bug
Submitted by p.ernst

1

Votes
Active
I'm used to animating characters with a control rig (in Maya). To me it's much more efficient than using the Edit Motion Layer. Can we get a Control Rig to be used by CC3 and imported Daz Characters??...More
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Submitted by dh93