I know folks have asked for this in the past but is there any plans to improve the basic collision shapes for cloth physics? A big improvement would be to add the ability to manipulate the shape to better match the body part. Adding tapering would help shape the capsule on thighs for example...More
It would be awesome if the camera could freely roam around first person style like in unreal engine. The camera fly thru plugin is close, but it doesn't work on preview cameras....More
I have a photogammetry high poly rock object in my project. When i try to use smooth mesh on object it is not make anything just stopping on 5%. When i use the windows thumbnail with mouse i see a system window. It is invisible if iclone isn't in background. Smooth mesh soo faster in blender...More
Created a character in Character Creator, transfer to Iclone - export to Unreal crashes at 30% point. To recreate - You will need the project file as it appears to be related to a particular character - its too big to upload how do I get this to you? load the project....More
Rendered 3500 frames @60 fps (standard), which iclone seems to render every other frame (1750). When loading into premeire, it stters, as if dropping 1 out of 2 frames, thus the exported video when using 30fps rate, stutters....More
Hey RL-Team what about the Idea to AUTOSAVE and VERSIONING iProjects in Iclone. Often we work on a project and many many modifications are made but with each save (STRG+S) we overwrite the actual version. Yes, we can do it under "SAVE AS" and type a number like xxx.iproject_V_001,xxx.iproject...More
My vision is not very good, and to be able to see a camera during design would save me having to attach the camera to a box like I do now I can see it. With a dark scene and a dark camera, visible doesn't matter unless you are very near the camera. Cameras are hidden during animation, but...More