The iGrass doesnt take the exact color of the texture It makes it darker in the bottom, even if i have both color options to white. See attachments...More
I really like iCLone but I find I'm spending most of my time fighting the camera. Why can't you just have standard industry camera controls (alt+LMB to rotate etc)?? Not only this, but when rotating the camera, it sometimes rotates around arbitrary points/ or the world center even with nothing...More
Please help me out.... I tried reinstalling realtime faceware. exe through reallusion hub..... But same "start error" occurs.... I used for only 1 day and I have remaining 30 days Error: - RealtimeForiclone.exe: Start Error...More
This is frustrating. I didn't want to and really didn't know if I could afford to pay hundreds of dollars just to be able to capture live animation on my computer just for a face. But I couldn't even get Rokoko to install. So now, I might have to pay twice as much money for Faceware -- all...More
How do I keep adding cameras so that I could get the final output in shots? What happened to me is like I went on adding a camera->selected my first frame and the last frame of my shot..its done with perfection. But when I want my 2nd camera to start newly it messes up with the first camera...More
Im trying to workout the realtionship between the clip_time and Time_line time. If I wish to set a key x,y,z on the Transform Track on the time_line I simply set time_line = 100 say and it will put a key at frame 100 on the time_line. If I set up a clip and save x,y,z to the clip at say clip...More
When rendering animation with multiple channels (e.g. RGB + Depth + MaterialID), the wrong bitmap channel is randomly rendered for transparent objects, e.g. hair and grass For depth:...More
Good morning (from the Midwest Region :)), Wasn't sure where to post CONTENT issues, so I just came here instead. I hope this is okay. So, I purchased this pack around when it first came out, but I am just now getting to see what this pack has to offer, and I noticed that the WALK_END motion...More