To my knowledge currently there is no way how to set the amount of influence for the Reach Target. Now there is only a binary option - Is constrained/ Is not constraint without any possibility to animate the weight other than set the blend IN/OUT Nice would be having the same slider as Look...More
The system needs support for layers for expressions like it has for body motion so that animation can be built incrementally using keyframes (Face Key) and Face Puppet (or Mo-Cap). As it is, if you attempt to do Face Puppet "over the top of" a clip based on keyframes (from Face Key), the...More
I blocked out an animation using stepped keys as one should, I need to now set the tangents to auto/spline but there is no way to do it. This application is very difficult to use for an animator, the options available are not intuitive at all. I select all my keys but i cannot set the tangents...More
AccuLips works as it should when the project framerate is set to 60 FPS. However, when the project framerate is set to 30 FPS, many vowel visemes are assigned incorrectly. (This may occur at any project framerate other than 60 FPS, I did not check that.) The attached image illustrates the...More
hi, I have checked all the audio option in iclone as well as in system, but the timeline audio is mute ,when click on acculips tab it work there, would someone please , sort out this issue for. thanks...More
Hi , It will be nice to be able to select multiple 3D objects using the SHIFT key when selecting them. This feature is already available in a lot of programs and will improve the workflow instead of constantly going into the scene menu or click drag with a mouse (wich always leads to problems...More
Hi, here is a suggestion of a useful feature to add to Iclone. In Unreal Engine, we can easily snap a 3D model to the ground by using a shortcut. Surprisingly, there is not such a feature in Iclone wich is a must have for a 3D program. Actually, we have to eyeball it wich is not precise at...More
Hi, here is a suggestion of a useful feature to add to Iclone. In Unreal Engine, we can easily rotate any 3D object using a specific angle using the mouse wich is great to rotate those objects at 45°, 90° or 180° easily. Surprisingly, there is not such a feature in Iclone wich is a must have...More
******This should be filed under GENERAL however there is no check box in the form to select that option.****** Hi all, Unless I am missing a setting somewhere, the viewport is incorrectly cropping the edges of the frame in the latest iClone 8 update, when viewed through a camera....More