301 issues found

1

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Load or create character
Set autoblink
Export iAvatar...More
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Submitted by Jeffster The Mighty

13

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Hi
It is very needed in IC8 to have the option to apply animation to selected bones or exclude the bones while applying the animation like masking in the Motion Puppet. Considering that adding user's animation library and packs to the Motion Puppet library is tricky and painful.
Thanks...More
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Submitted by Mana.Lucine

2

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An optional Window that displays the Undo History stored in memory.
The user could open this window to view their history after making an error or experimenting.
This allows users to bypass the need for excessively undo/redo and can save time and work from being lost....More
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Submitted by heybryanbigler

5

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Steps to reproduce the problem:
1. Set your Undo Times in Preferences to 100 for safety.
2. Spend all day tediously animating a project with tight deadline, saving your project throughout the day as you progress....More
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Submitted by heybryanbigler

1

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so there are times I import 3D environments I made outside of iClone, but when imported even though all the textures are embedded in the FBA files, iClone imports them without the textures on and I have to texture all over again which takes a very long time, so maybe to save time if FBX fines...More
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Submitted by All Star X-Tra

28

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Hello Reallusion team. Would you consider collaborating with the upcoming Sony Mocopi product release to make it compatible with Iclone 8?
Have a look at what Rokoko started to do :
https://youtu.be/Hnw2qQNEc8E...More
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Submitted by mtakerkart

8

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I love iClone 8, but I was hoping it would finally allow us to have multiple sequences inside a project - not just one. :) Sequences are vital for putting together a complex animation. Would love if this could be incorporated! Thanks!...More
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Submitted by mrtobycook

0

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Please, if it is possible, increase maximum value of "Display Line Count" in Text Emitter. Now, maximum value is 5. Desired value is equal to or more then 10....More
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Submitted by RoughDude

2

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Similar to: https://cascadeur.com/ and a solution being worked on at Unity: https://www.youtube.com/watch?v=Fa49SQtLOsA
Since iClone is touted as the one stop solution for character animation, I think Reallusion really need to be on top of the cutting edge ways AI is going to dramatically...More
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Submitted by SaxonRix

0

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It often takes a lot of skill to replicate scene lighting for Characters and or landscapes and we are currently only have hardware intensive IBL to work with. This method is an alternative to existing match moving procedure -instead of only having match moving applied to a camera whereas the...More
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Submitted by Ascensi
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