1663 issues found

1

Votes
Active
Variable velocity thrue life is a major feature for particle. You can add this non exhaustive list for variable velocity in the mesh , ribbon and texture super tools , setting keyframable of course :
1- ''Velocity thrue life particle'' which would break down into 2 sliders ranging from 0 to...More
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Submitted by mtakerkart

0

Votes
Assigned
Before release 7.3, the user could select multiple sub-props in the View Port (so the scene itself), by holding the Control key and then left-clicking each sub-prop that needed to be selected.
This is no longer possible in 7.3, because selecting a sub-prop in the View Port now requires a double...More
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Submitted by animagic

0

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Active
I have down loaded a bunch of plugin that require python. How do I get Python?...More
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Submitted by bobu2357

0

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Active
I tried to use crazytalk on my intel graphics card it runs fine how come iclone 7 doesn't ?...More
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Bug
Submitted by sriker.sj

0

Votes
Closed
If the name of the file ends with "__DazRoughness" it's supposed to be converted to a roughness channel using the DazIni settings. However, any file with that name throws an error.
Worse, a file with "__Specular" is supposed to be loaded into the roughness channel, but reversed. It is just...More
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Submitted by Kelleytoons

0

Votes
Released
When rendering with ToonShader and DoF active the final result has a 6x6 black semi-transparent grid overlay (both in image/video render)....More
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Submitted by Matt GH

0

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Active
The following error appears in UE 4.22 after activating Reallusion LiveLink and transferring characters:
"Unhandled exception
UE4Editor_Sockets...More
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Submitted by Zinnzade

0

Votes
Active
We are working on a pirate type film and decided to use iclone 7 entirely for this.
We have found that once we have made now fully working softcloth sails with iclone 7 we are unable to introduce any prop with iclone 5 based bullet engine physics!
Please give advice to iclone users on this...More
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Submitted by richard666

0

Votes
Active
According to the iClone manual, LOD does change tessellation level of the object:
"LOD Effect: It can gradually decrease the number of the faces presenting objects for LOD (Level of Detail) feature, which avoids the sudden changes of objects in 3D scene when the camera zooms in or out...More
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Submitted by 4u2ges

1

Votes
Assigned
My post here:
https://forum.reallusion.com/427430/OFFICIAL-iClone-77-Issues-Thread?PageIndex=2#bm427692
I don't want to stay with 7.6.1 cause I cannot use the new program that came out, I am assuming,...More
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Bug
Submitted by pka4916