Dear Friends I have been doing some proyects whth the Unreal Live Link Plug-in for iClone, in UE4.22 and I´m very happy!!! but Is imposible to me to use the Deep of field in versions UE4.23 and UE4.24 is that something usual?? or is something about the configuration of my Iclone plugin for...More
As from what Ive learned going back and forth between cc iclone 3dxchange Unreal Unity and Daz - and Hitfilm Id really like to see a 100% dependable import export system from iclone [to unreal] for starts 3dx is limited to 2 gigs - which means you cant import larger environments - pls beef...More
You can get really good color correction for your films using the LUT Filter Effects. I have noticed that some filter effects (or a combination of them) change the way certain PopcornFX effects look. Take fire for instance, sometimes the filters can eliminate the smoke from the fire altogether...More
When using final render option the HDRI glare effects are not rending ( for either to file or video ) -- Rendering from the view port works... Nvidia drivers up to date - this started after updating to the last Iclone 7.3 patch from last week....More
The current mode of rendering using the stereo anaglyph produces renders completely turned green. The beautiful colors and lighting we use Iclone for are ruined. Many other applications can produce a full color anaglyph maintaining (within reason) the colors produced by the original render...More
01/08/20 Since the latest update both Iclone and CC3 suffer from the display port constantly freezing for a second or two during pan rotate zoom actions. Rolling both Iclone and CC3 back cures the problem. I have the latest drivers and updates for my system...More
If you select SET AS DUMMY on a prop, with the "receive shadows" option activated, the shadows on the object are not displayed when switching to ToonShader....More
To reproduce: * Open "Displacement Comparison" iClone 6 demo project (you may open any other project with props featuring displacement maps) * Do the Iray render preview (note Light hierarchy initialization is at 0.00 seconds - screenshot 1 )...More
When rendering animation with multiple channels (e.g. RGB + Depth + MaterialID), the wrong bitmap channel is randomly rendered for transparent objects, e.g. hair and grass For depth:...More