1129 issues found

0

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Active
Hi,
I'd really like a realtime mode, basically a permanent preview, where I can
1) Use live face w/motion live...More
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Submitted by rcleven

0

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Active
At some point the Y rotation value on MDC of all clips turns to: -5486129280331904940316308448307637551867256351261063319178734359907556833807364995404144277218602287983627409828869311300401764923574723196575870640371069980966303440308819474410508720386432260162144672606804926544688285314320429401909517966970333183793356679169621623816316010332646431534928025744310272...More
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Bug
Submitted by animaliok

0

Votes
Active
Imported a 38 key frame animation from Unreal engine, cleaned the animation in iclone 8 and made a few edits to keyframes
Exporting FBX and Setting the range to 0 - 38 which is the total length and exporting to Unreal engine
Importing the animation and playtesting shows the animation length...More
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Submitted by doubblesixx

0

Votes
Active
I have a big problem. I don't know if it's a bug or something I'm not doing right. This error occurs when I import CC Character!
I am using iClone 8.42.3014.1, Unreal Live Link -1.31.28.1
Unreal Engine 5.1...More
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  •  537
Submitted by nikofilm

1

Votes
Active
I exported the character to UE 5.2 with subdivision mesh level 2
after which the character’s nails in the UE viewport began to flicker strangely (see screenshot).
How to get rid of this flicker?...More
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Submitted by smaga388

0

Votes
Active
is there a way to create custom ipuppet motion to use them with the motion puppet tool? would be awesome if we could add any motion there and just mask the parts we want so we can mix it with other motion...More
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Submitted by ahingel

0

Votes
Closed
After initial installation exporting FBX (avatars, props, created geometry, etc) was possible, but now the export FBX button is greyed out. This applies to any content (avatars, props, created geometry, etc).
I have tried reinstalling at rolling back to previous versions, but the problem persists...More
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Submitted by martin.s

0

Votes
Released
It seems to not care about the first keyframe, just starts morph a handful of frames before last keyframe. see video....More
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  •  536
Bug
Submitted by mgr0704

1

Votes
Active
It would be so great to be able to export 3D 360 video, especially at 8K or at least 6K.
(Also thank you for resolving a bug I submitted recently!)...More
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  •  536
Submitted by JasonJ68