I have been using iClone for about 4 years and have worked extensively with it. I would like to share some suggestions that could make the process more fluid, at least for me. Here is the list: Complete Timeline Bake with Clip Separation: Allow a complete bake of the timeline while maintaining...More
I wanted to export the facial expressions and viseme animation with the unreal export settings but first to import to blender to change some bones. and the animation doesnt import to blender this way... :( i needed to do it this way cause i had to keep those bone names for unreal....More
Please add an option to turn off auto keyframes. Most animation softwares are providing this feature for so long. For animators coming from other pipelines this is such a blocker and a painful workflow. It can make the adoption rate of iClone suffer unfairly. iClone has so many other amazing...More
We are currently using the auto setup and live link plugins for Unreal from iClone. We have made modifications to the Unreal engine. At present, during the compilation process of the Unreal engine, it is necessary to compile the related iClone plugins. However, we are unable to compile some...More
Please refer to my previous ticket. Enclosed is the system information. Please provide CC4.31 and IC8.31 installers that are working so we can reinstall the previous version to continue with our work while the development team investigates the issues with the new version pushed today....More
From the moment I started using iClone 8.61, the processing speed gradually slowed down, and every operation feels like it's in slow motion. It's puzzling because CPU load and memory usage barely increase. Restarting sometimes helps, sometimes doesn't. Here are my computer's specifications...More
1. Make a chain of bones and import it like a prop. 2. Try to move the bones, fk works. 3. Ctrl - click on bone at bottom of chain to make it blue, then click on a bone higher up in the hierarchy to make it yellow....More