1129 issues found

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Please consider enabling me to save my window layout on a dual screen setup - view screen on the left, panels on the right. The panels on the right are walking around. Sometimes the walk off the screen. When the program opens, all panels are on the left.
This is an ongoing nuisance both on...More
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Submitted by R Ham

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As the title states:
I am guessing due to some internal matching in the software of AccuFace, it is using the wrong interface for its internal IP
resolution. On my motherboard, I have two hardware Ethernet connection, a gigabit connection...the other 10G connection....More
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Submitted by playlogic

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Hi Below is my feedback on my request.
Qustions:
1) I plan to use smart Glove (Roko) for motion capture, what other plug-in i need ?...More
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Submitted by gyu_030036

4

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I am exporting a character to UE 5.3 and using Subivision Mesh.
If the subdivision Level is 1 or 2, then the character is successfully imported into the UE, but I see errors in the log, see file SUB12_Err.txt
If the subdivision level is 3, then the import into the UE ends with the crash of...More
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Submitted by smaga388

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access marketplace backend for cc4 and ic8 content...More
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Submitted by Bellaire-Bob

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Last night I purchased several plugins and unzipped the files and placed the folders in the Bin64/OpenPlugin folder as instructed: Only 1 out of all of them has shown up in the Plugin folder. Many are G-tools, such as RoadBuilder, Building Creator, StairBuilder, and BuildingBlocks. Out of these...More
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Bug
Submitted by straubwill

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I face to the bug between cc4 and iclone8 and decide to update my iclone but it say you can not update because of trail version . I unistal it and want to instal and it tell me again about a trail version product. i have licence . what is the problem?...More
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Bug
Submitted by info_762290

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You have successfully register iClone 8 and you are Reallusion's Premium Plus Member now. See details about your membership benefits...More
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Submitted by udomatisch

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Please update, Add:
*The SSS map/mask slot should take the map information from the displacement channel (optionally) so it can be animated
*We need to have translucency to see objects fading into the depth.. maybe add screen space opacity?...More
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Submitted by Ascensi

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You could duplicate the SSS shader and write it for glitter so it changes based on light settings and angle. We can't use the existing roughness channel or metal channel to make this work because the sparkle will remain static.
I achieved glitter in iC8 but not yet refined as it potentially...More
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Submitted by Ascensi