Votes
1
Product:
Character Creator 4
Version:
4.53
Status:
Active
Issue 12012
Convert mesh to metahuman topology for mesh conform in Unreal 5.5+
It will be great if Character Creator enable users to convert CC Characters into MetaHuman-compatible topology for seamless conformation and animation in Unreal Engine 5.5+, especially when using MetaHuman Animator or Control Rig workflows?

With Unreal Engine 5.5's growing ecosystem around MetaHuman, creators often need to conform CC-generated meshes to MetaHuman topology.

Proposed Capabilities:

Wrap CC character shapes onto a MetaHuman base mesh while preserving facial expression and identity fidelity.
Auto-conversion of CC character mesh (head and body) to MetaHuman-standard topology and UV layout.
Export to Unreal in a format readable by the MetaHuman plugin (Head, eyes and body meshes) for final rig binding.


Value to Users:
Game developers and filmmakers using CC for base creation and UE5 for final deployment.
Studios looking to maintain MetaHuman-level facial fidelity with Character Creator customization power.
Anyone integrating head scans or custom stylized faces into Unreal’s MetaHuman ecosystem.

Examples that have this functionality of exporting with metahuman topology:

https://human-ok.com/model.html
https://hyper3d.ai/chatavatar
OS: Windows 11
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Submitted bydamiakinbode
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