Hi I am here after resending a ticket as I feel my first ticket was not resolved properly, so need a second opinion & better support. The support admin is only telling me to see updates on the hub with no real solution. PROBLEM: I tried to GoZ my character from CC4 with my character - when...More
After importing custom FBX as accessories the object cannot be moved (because no translation gizmo showing up) and deleted and the modify option is also limited there's no transfer skin weights only edit mesh and accurig. if this is a bug please responds because my workflow is mainly using...More
When I try to export a character fbx to blender whit expressions sequence and viseme phoneme pair from CC 4.6 and CC5 a failed message appears. It work with 4.5 - Unfortunately, my current character is in 4.6 :( When I change to Viseme 1:1 FBX fbx is exported,...More
After importing custom FBX as accessories the object cannot be moved (because no translation gizmo showing up) and deleted and the modify option is also limited there's no transfer skin weights only edit mesh and accurig. if this is a bug please responds because my workflow is mainly using...More
Whenever I try to export Game Base character .FBX files be it mesh or motion, there's a 90% chance I'll get a "FBX export failed" And there's no pattern to this error. If I export a motion from a character it might work, if I try it with a different character I probably get an error. If I then...More
When I try to use the Reallusion plugin for 3DS MAX it hangs on 40% for material compiling Not sure if this is a Vray 7 update issue or what. -3DS MAX 2025/2026 -V-Ray 7 for 3ds Max, update 2, hotfix 1...More
Greetings, We're trying to optimize our characters for UE5 as much as possible, but we've run into issues with how materials are handled, there are simply too many. The main problem is with the material merging system. We’d like to merge the textures of the ''CC_Base_Body'' while keeping...More
it would be great if deploy an Exporter python script to load in CC4 to send character to rumba or export as ".rumbanode" https://rumba-animation.com/ https://rumba-animation.com/doc/2.0/python/index.html...More