I am attempting to use Headshot "Mesh To Head". When I bring in the source model, I need to select "Smooth Mesh" for it to be usable. Whether I bake the Subdivided Mesh or not makes no difference. Once I complete the Headshot process, the new Normal Map that Headshot creates bakes the non-smoothed mesh into the new normal map, so the new model is unusable. You can see the grid in the nose and chin the most in the attached photo.
Hi,damonleroy
Sorry for the latest reply.
Can you give me your mesh data to help us identify the problem? If you could record an instructional video, that would be even better.
Please attach the file in your next comment. If the file size is larger than 10MB, you can use cloud services such as Google Drive, Dropbox or OneDrive to make the files available to us and put the link in your comment.
You can use Private Comment if you want to keep it private.
Best Reguard
Howard
1
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