60 issues found

0

Votes
Active
Hello,
I've been working on custom expressions using the Facial Profile Editor (great tool!). Everything was going smoothly for the past week, until..... when I tried to open the file this morning, I got the message: Failed to load the file. (I also tried starting the CC4 program first and...More
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Submitted by gery.hristova

0

Votes
Not Reproducible
Hey there, folks!
Whenever I hit Transfer Skin Weight on a t-shirt I have here, it makes CC4.54 crashes. The T-shirt isn't heavy.
Tried with the option "default" and the other options as well. It loads until 10% and then freezes and then crashes....More
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Submitted by AmeyGumaste

0

Votes
Released
Steps to reproduce issue:
1. Open the project : AngelArmor.ccProject
2. Launch the program : CC4 4.54...More
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  •  238
Submitted by とんびあぶらげ

0

Votes
Active
I was just thinking it would be amazing if a user of character creator could define the color being used upon the selection of an item withing character creator when selecting the grid of the mesh during editing. what i mean by this is when the active mesh that is being edited, it would highlight...More
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Submitted by Sharknado

0

Votes
Closed
1. Create a char with Headshot or any other source
2 .Scale down the char down to 60 to 90 cm ( Hobbit size)
3. Edit Mesh -> Collision Object...More
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Submitted by macs3D

0

Votes
Active
just wondering now that CC5 is imminent, is there any chance or have you implemented creating morphing sliders for imported creature characters, would it be possible to do so please 🙏?...More
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Submitted by Siverse

0

Votes
Closed
Hello, when activating the "Edit Mesh" or "Skin Weights" function, the subdivision is reset, which is why the objects become low-poly. After that, the "smooth mesh" item disappears. This happens in any projects....More
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Submitted by mxmod2016

0

Votes
Active
I find it unfair that morph data within the Facial Profile Editor can only be edited inside CC4.
Many Cinema 4D users also work with CC4,
and it would be much more convenient if facial morph data could be modified in C4D and then applied back to CC4....More
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Submitted by ckseka61

0

Votes
Closed
I am attempting to use Headshot "Mesh To Head". When I bring in the source model, I need to select "Smooth Mesh" for it to be usable. Whether I bake the Subdivided Mesh or not makes no difference. Once I complete the Headshot process, the new Normal Map that Headshot creates bakes the non-smoothed...More
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  •  297
Submitted by damonleroy

0

Votes
Not Reproducible
- Load neutral base
- add "female c3+" face and body 100
- add "muscle a" 100...More
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  •  128
Submitted by info_81_74