I've recently noticed that in areas with strong deformations maps are being baked with nasty sharp edges when using GoZPlus to bake normals. Which is fixable by using the SNormals modifier when baking by hand. Tried experimenting with the settings, but it looks like GoZPlus has its own set of settings regarding this that can't be changed.
Is there a way to force it to use SNormals modifier or i need to rebake everything manually?