Votes
0
Product:
Character Creator 4
Version:
4.54
Status:
Active
Issue 12066
I follow this way,but when i use the bones and import to cc, all the bones deformation doesnt work
I saw this tutorial,and follow all the steps, [Character Creator 4 Tutorial-Batch Create Expressions & Visemes for Humanoid Character with FBX File](https://www.youtube.com/watch?v=A-4lGCu76Sw&t=40s) but when i use the bones and import to cc, all the bones deformation doesnt work, How to handle keyframes of bones and shape keys that cannot be recognized when importing facial expressions into Blender for animation in CC4 and importing them into CC4
OS: Windows 11
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Submitted by2121850839
1
COMMENTS (2)
2121850839
I haven't modified the vertices. After importing cc4 again, all the blendshape run normally, except for the keyframes for bone rotation that are invalid
Feedback Tracker Admin
Hi,

This issue may be caused by:
1. Modifications to certain vertices, which can prevent Character Creator from properly recognizing the morph data when importing the morph clip. To verify your workflow, try testing with just a single expression key first to ensure everything is functioning correctly.
2. Please use the latest Blender and Auto Setup for Blender in case of any incompatibility issues.

If the problem persists, please share a video recording of your workflow so we can assist you further.


Soya
Reallusion
1