Votes
0
Product:
Character Creator 4
Version:
4.53
Status:
Active
Issue 11990
Rotated bones on Auto Setup to Biped
When running the Auto Setup for 3DSMax on our exported characters, and then loading our well tested mocap data onto them - we get some bones that are oriented badly and cause these distortions. Image provided.
OS: Windows 11
Attachment:
  • bip_hand_neck.png
  •  0
  •  271
Submitted byDani.Rosen
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