When I try to use the Reallusion plugin for 3DS MAX it hangs on 40% for material compiling Not sure if this is a Vray 7 update issue or what. -3DS MAX 2025/2026 -V-Ray 7 for 3ds Max, update 2, hotfix 1...More
When I install CC_Auto_Setup_for_3dsMax_2025 using the install bat file, all goes well, but I get an error when opening. I'm on Windows 11.. I do have Max installed here: D:\Program Files\Autodesk\3ds Max 2025, so it's not defaulted to C if that is a problem. I did confirm that everything...More
When running the Auto Setup for 3DSMax on our exported characters, and then loading our well tested mocap data onto them - we get some bones that are oriented badly and cause these distortions. Image provided....More
I'm running the Character Creator Auto Setup for 3DSMax 2025, under the tab of Body Rig, with the Biped rig option checked, and every time it gets stuck with this error I can't get passed. This is from the listener: ---------------- Traceback (most recent call last):...More
Hi, For the past couple of weeks, the Auto Setup script has not been working correctly in both 3ds Max 2023 and 2025. It consistently freezes at 40% during the process and fails to complete. Additionally, it generates strange textures with numeric labels instead of the actual textures. I did...More
1.The FBX import in 3ds Max can be very slow due to the large number of materials. For projects that do not require high precision, this step might be overly cumbersome. It is suggested to add an option for "import without materials." 2.If I modify the material ball of a character, it...More
This is an error example I prepared. Open and run the "autosetup--create rig" function for the biped, and you’ll see the reversed foot bone. By the way, the 10MB size limit is quite strict—external platforms can handle at least 25MB....More
If I export a character from Character Creator, import it into Max with the CC Auto Setup, and apply an ActorCore animation to it (via FBX import), everything works fine. If I export a character from Character Creator, import it into Max, and rig it with a CAT rig using the CC Auto Setup,...More
Hello, We owners of 3dsmax 2020 - 2022 and CC4 and iC8 would sure like to be able to have "Auto setUp for 3ds max" plugin available for us too. I know you can't go back too far but 4 years isn't too much of a stretch. Hopeful suggestion....More
When importing two characters into 3ds Max using the Auto Rig Setup plugin, I encountered a facial rig problem. The rig functions correctly for the first character, but for the second one, the mouth doesn't open properly; instead, it compresses inward, resulting in an unnatural appearance....More