Unreal LiveLink Take Record Issue: Character Disappears After Recording
Hello, I am a user who has been recording iClone animations in Unreal Engine 5.1 using LiveLink and rendering them for a long time. Recently, I upgraded to Unreal Engine 5.5. I installed all the necessary plugins, moved the RLLiveLink folder to match the version, and also transferred RLPlugin and CC_Shaders to the appropriate versions. Everything was set up according to the timecode. When I connect iClone and Unreal via LiveLink, the character moves perfectly in Unreal. However, after recording, when I play the recorded sequencer, the character suddenly disappears. I have recorded this issue in a video. I would greatly appreciate it if you could explain why this is happening.
Hi cwalcwal1
You can try creating your character using From Actor — this should help resolve the issue.
Also, could you please let me know which versions of Live Link and Auto Setup you're using?
I'm not sure if you have this plugin installed — it's available for installation on Unreal FAB.
KaylaYang
Reallusion