89 issues found

2

Votes
Duplicate
3DXcange 6.51 crashes when opening skp-files from SketchUp_2016. It works fine with files from an older version of SketchUp: SketchUp 8...More
  •  3
  •  2703
Bug
Submitted by JPR_2013

1

Votes
Duplicate
I have the latest versions/ updates for the used products
Process converting genesis 2 to iclone through IC 3DX 6 pipeline
Dragging the IcloneFaceKey files for ( Genesis2_Female_iCloneFaceKey.DUF ) or (Genesis2_Male_iCloneFaceKey.DUF) onto thier respective characters does not give the result...More
  •  0
  •  2693
Bug
Submitted by blindman

0

Votes
Not Reproducible
A DAZ3D exported character based on Genesis 3 successfully imported into 3DXchange.
The character will have a random area of skin or clothing, or multiples, showing completely black textures.
As you zoom in toward the character the black disappears to be replaced by the proper colours...More
  •  1
  •  2667
Bug
Submitted by chiffster

0

Votes
Active
Hi,
I Saw you did an update with a new tutorial to import daz3d genesis 3 character in 3dxchange (https://youtu.be/6umSgDdSnw0) with all the face expression and viseme.
But unfortunately, following the tutorial to the dot, after importing the FBX , when I open the expression editor, there...More
  •  0
  •  2653
Bug
Submitted by c.schmitt

0

Votes
Active
I have imported a CC Character (.iAvatar) to 3dXChange.
Then I have runned the autosmooth for the CC_base_body.
After this the body mesh was fully destroyed....More
  •  1
  •  2642
Bug
Submitted by Tesira

0

Votes
Released
STEPS TO REPRODUCE
1. Launch 3DXchange 6
2. Load a FBX file (The model has 180,000 polygons and around 180,000 vertices, it is rigged but no animation or uv maps)...More
  •  0
  •  2595
Bug
Submitted by Feedback Tracker Admin

0

Votes
Released
STEPS TO REPRODUCE
1. Launch 3DXchange 6
2. Import a iProp file (e.g. Cat) to program...More
  •  0
  •  2570
Submitted by Feedback Tracker Admin

0

Votes
Released
STEPS TO REPRODUCE
1. Launch 3DXchange 6
2. Import a character with HDRI texture...More
  •  0
  •  2557
Submitted by Feedback Tracker Admin

0

Votes
Active
I very recently upgraded to the Pipeline version. I have a model that I have been working with for over a year on the non-Pipeline version. My model has a list of meshes in the Scene Tree. I have always been able to make a sub mesh of each item in the list prior to using "Apply to iClone...More
  •  1
  •  2554
Bug
Submitted by TimV

0

Votes
Duplicate
Well the problem is simple. I drag the duf file into Daz 4.9, however when I export the expression editor does not allow me to move the mouth automatically (like it is suppose to in the tutorial). It has worked fine in the past. Not sure how to fix it. One suggested to use 4.8 however there...More
  •  1
  •  2553
Bug
Submitted by kybax200