89 issues found

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It would be great to be able to import assets (or actors, even) to CrazyTalk Animator from vector files and support for this could be added to 3DXchange....More
  •  1
  •  2311
Submitted by 1 Million Monkeys + Keyboard

0

Votes
Released
STEPS TO REPRODUCE
1. Launch 3DXchange 6
2. Load a character purchased Export License...More
  •  0
  •  2305
Bug
Submitted by Feedback Tracker Admin

0

Votes
Hold
STEPS TO REPRODUCE
1. Launch 3DXchange 6
2. Load a Fbx file which was previously exported from Motion Builder 2016...More
  •  1
  •  2295
Submitted by Feedback Tracker Admin

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Votes
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The rule is purely arbitrary when "fail to load animation profile." when verts are not at the same amount.
As all that is needed are numeric values for morphs quantities.
Maybe at one time this was essential but now if I get such a message I just edit my character and delete or add a matching...More
  •  0
  •  2273
Submitted by Dragonskunk

0

Votes
Released
STEPS TO REPRODUCE
1. Launch 3DXchange 6
2. On Modify panel, Press "N" on keyboard...More
  •  0
  •  2263
Bug
Submitted by Feedback Tracker Admin

0

Votes
Hold
STEPS TO REPRODUCE
1. Launch iClone 6
2. Load a OBJ file with a great number of vertices in the mesh...More
  •  0
  •  2260
Bug
Submitted by Feedback Tracker Admin

0

Votes
Released
STEPS TO REPRODUCE
1. Launch iClone 6
2. Launch 3DXchange 6, apply prop content...More
  •  0
  •  2255
Bug
Submitted by Feedback Tracker Admin

0

Votes
Released
STEPS TO REPRODUCE
1. Exporting the character from CC in FBX format
2. Load the said character back into CC...More
  •  0
  •  2254
Submitted by Feedback Tracker Admin

0

Votes
Released
STEPS TO REPRODUCE
1. Launch 3DXchange 6
2. Load certain character...More
  •  0
  •  2232
Submitted by Feedback Tracker Admin

0

Votes
Released
STEPS TO REPRODUCE
1. Launch 3DXchange 6
2. Load a random CC Character (e.g. Christian)...More
  •  0
  •  2221
Bug
Submitted by Feedback Tracker Admin