1079 issues found

4

Votes
Active
Basically we just had the update for Auto Setup for unity. Except we did not get upgraded to the newest Long Term Stable Version...
I do not know why or if this is in the works, but i strongly feel is this needs to happen quickly. Unity will always pay attention to this version, and this version...More
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Submitted by deidrereaystudios

0

Votes
Active
i would like to use sliders before click 100x a small arrow button for example take a loo at Avatar Transformation, Rotation & Scale...More
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Submitted by carlo1981

0

Votes
Not a Bug
Trying and trying to work with GoZ between this programs and its impossible, every time I'm trying to do this, Character Creator tries to re-import the mesh as Cloth....More
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Submitted by artsrrc

0

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Active
why not add it there instead of stand alone?...More
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Submitted by Bellaire-Bob

0

Votes
Closed
Hello,
We have a couple questions about Reallusion's skeleton joint data in CC3, and the skeletons export data read by our third party software (Maya 2019).
We have noticed that CC3+'s export data is not read by Maya as we would expect. If you refer to the included image ("CC3_Export_JointData...More
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  •  2023
Submitted by LostBoys

4

Votes
Active
I know you have change it a few times already, but that is not sufficient enough.
Users are constantly asking the same questions over and over at the forum.
Seems everyone is confused about importing characters, accessories and cloth....More
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Submitted by 4u2ges

5

Votes
Active
A lot of CC3+ characters, when exported to FBX are not stable on the ground. They are either above or below ground in an A Bind Pose.
Many of them slide forward by Y. This cause some problems while modeling and importing modeled cloth or accessories back to CC. Specially when exported with...More
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Submitted by 4u2ges

0

Votes
Released
Steps to reproduce:
1) Create a CC3+ character with larger-than-normal eyes, such that they do not close properly.
2) Use "Fix Blink" option in modify menu, and confirm that eyes close all the way....More
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  •  1955
Submitted by NinjaMouse

2

Votes
Assigned
Steps to reproduce:
Convert character to game base and export to Blender in FBX format, using "calibrate" option.
Expected result: Character's origin is at world origin (0,0,0). That is, character is centered and on the ground....More
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  •  1961
Submitted by NinjaMouse

0

Votes
Released
Steps to reproduce
1. in character creator go File export FBX of a cc3 plus character
2, open in cinema 4d r20 or any latest version...More
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Submitted by megaoutput