1078 issues found

0

Votes
Active
I'm wondering if there is a way to bring the MetaHumans into CC3. At this time there is a just a sample of what's coming. They look great but if they can be used in a CC3 -> iClone 7 -> Unreal Engine pipeline, that would be great. If this does not work, is there a way to animate them using...More
  •  0
  •  1102
Submitted by Dan Miller

1

Votes
Active
When I export the 3d model and various animations in "custom" from Character Creator to Unity 3D, it does not export with the frames corresponding to each animation, but it takes the frames of the longest animation and leaves them all of that length, it does not if it is a Bug, but clearly...More
  •  0
  •  1195
Submitted by dasv90

1

Votes
Active
Steps:
1. Place smart hair components on default avatar.
2. Make sure to include a smart hair brow piece....More
  •  0
  •  1356
Submitted by tantrum

5

Votes
Active
AfroAmerican/Jewish/PoC hair and skin color are really challenging in Character Creator. Several of us would like to see dark skin tones, curly hair, and even braids. Paying EXTRA for these things are not acceptable. We should have access to these things in the base package.
You can see this...More
  •  0
  •  1181
Submitted by ToonaciousD

0

Votes
Assigned
Steps to reproduce the problem:
1. Open a project and apply Headshot to the default avatar
2. In the modify tab, select a morph for the head...More
  •  0
  •  1060
Submitted by H-Band Studio

1

Votes
Active
Is there a way when exporting to epic ue4 or blender select which morph targets to export? When i exported a character into unreal engine, there is alot of morph targets which i believe are eye level stuff like tear duct, etc.. half of the morphs seem like for eyes, things i will not need....More
  •  0
  •  1203
Submitted by harrism76

1

Votes
Active
It would be very convenient and a huge improvement, if the morphs that get transferred on the clothing would be editable to improve the quality and be able to edit them to fit better....More
  •  0
  •  1162
Submitted by mastajappa

0

Votes
Active
That the new smart hair is not set up for soft cloth is disappointing...More
  •  0
  •  994
Submitted by bobu2357

0

Votes
Active
Since the last improvements I started using Character Creator in my workflow. I am really pleased with the quality of the base models. Since I create a lot of custom assets as clothing and such I was wondering if Reallusion has any plans to update the weightpainting workflow inside of Character...More
  •  0
  •  870
Submitted by mastajappa

0

Votes
Active
The problem is that in VR apps we are needing to use ForwardRendering for performance, meaning important things like subsurface scattering and HDRi lighting aren't available to us.
I know baking that stuff in as color info isn't the real thing but much better than not having it at all.
Right...More
  •  0
  •  1164
Submitted by devcommon