949 issues found

2

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When opening CC4, I get a warning in my content tab:
"Failed to connect to the local data base. Please restart the content Manager.
Reallusion Support...More
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Submitted by Masterstroke

2

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Assigned
i have this character with multiple facial hair components. as been seen in the screenshot.
i export it as a unity template, and enabled "merge brows and beard into one object."
when i open the fbx in 3d software ( in my case cinema 4d) i see that there alot of blendshapes in the facial hair...More
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Submitted by objectnull

2

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Assigned
For no reason the window tabs are getting switched to some defaults whenever CC is getting minimized and then restored.
The default tabs i my case are Headshot, Content and also Packager tabs.
Regardless which tab is active and is in focus, after minimize/restore the Headshot and Content...More
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  •  315
Bug
Submitted by 4u2ges

2

Votes
Active
Don't know if this has been suggested. How about painting weight maps for clothes like you do for bones and morphs? Could this be done in CC and this would be easier/faster then send it out to another painting program. I am new so please for give me if this is made though ignorance on my part...More
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Submitted by bruceburnett8

2

Votes
Active
The automatic mapping to the epic skeleton with the Unreal Target Tool Preset setting in the FBX export of CC4 and IClone only works with the ActorBuild Template. But it does not work with the LOD Templates or if we remove bones with the custom setting.
This is very unexpected because the...More
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Submitted by asset_407114

2

Votes
Active
Hello, how to export character models in fbx format in the latest CC that conform to the arkit standard naming convention?
ARkit : https://developer.apple.com/documentation/arkit/arfaceanchor/blendshapelocation...More
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Submitted by yb198541

2

Votes
Active
Similar to the GoZ (Zbrush) integration, it would be valuable to get the integration with 3DCoat software for similar use case. Zbrush has been acquired by Maxon and the license cannot be afforded by many. 3DCoat on the other hand is cheaper than owning Zbrush with many advanced features....More
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Submitted by razaverse

2

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Active
Hi, I have a problem with the content manager, after installing the CC4 my content manager is not initializing, I also attached a screenshot, it does not load the content manager....More
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Submitted by mohammadumar099099

2

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Active
Fbx exporting is not working with Blender or Maya settings but working with Unity settings preset....More
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Submitted by rameshchandra

2

Votes
Active
Hi, here is a suggestion of a useful feature to add to Character Creator.
Actually, there is no way to see or compare multiple characters created to other ones. I always have scale issues when I import those characters into Unreal Engine and see how disproportionate they are one from each...More
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Submitted by kamehasutraa
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