I recently purchased CC4 and Headshot 2, and I’ve been exploring the Headshot Morph 1000+ pack in detail. While reviewing the facial morph parameters, I noticed that the structure located beneath the nose, between the nostrils, is labeled as “Nose Septum.” From an anatomical standpoint, I...More
Hello. I want to merge all textures for my character's body, but I need to preserve the head texture at full resolution. Therefore, I want to merge only the body textures and keep the head texture in its original high quality. I hope in the future to not use an external tool to do that because...More
The option to sync installed assets is not available anymore in Content Manager. If I drag and drop all the folders Custom and Template, only custom content is imported. I had to delete all my templates "backup" about 80GB of content and download it all again....More
It will be great if Character Creator enable users to convert CC Characters into MetaHuman-compatible topology for seamless conformation and animation in Unreal Engine 5.5+, especially when using MetaHuman Animator or Control Rig workflows? With Unreal Engine 5.5's growing ecosystem around...More
When entering skin weights mode the wireframe is not visible when setting the Display Weight to Color Weights (see attached image). I obviously need to be looking at the wireframe, as well as the color weights as im skinning a mesh. I tried turning the wireframe mode on and off but nothing...More
When I updated Character Creator to version 4.53, it just won't start anymore. I've already uninstalled and reinstalled it, and restarted my computer. The Event Visualizer reports an Application Error. I don't know what to do, if anyone has a suggestion I'd be very grateful. This is also the...More
Would be great to have a pack for various beards, goatees etc to go along with these Eyebrow sets would be great also to use for unrealistic characters...More
When exporting a character from CC4 to Unity as an FBX (Target Tool Preset: Unity 3D, Mouth Open as Morph), I repeatedly end up with duplicate blendshapes on the character's mesh. What typically happens (I've tested this over and over on different models) is that the first occurrence of the...More