I have a CC3+ character with a CC4 extended facial profile in my scene. I previously exported the character to unreal in CC 4.5.4 without issue; I’ve upgraded to CC5 and the same project now refuses to export via FBX in any way; “Send to iClone” function is ignored; File → Export → FBX using...More
Ok - I’m using a single model and changing its skin color/hair/clothing as a workaround to FBX export issues found in CC5 (kept getting “FBX failed to export” messages when importing CC 4.5.4 characters to CC5, editing, then attempting to export them to Unreal Engine 5.6) However, in doing...More
I would like to suggest to be able to have a way in our accounts to manage content, besides the content manager inside the software, if deleting them is not an option. Having the content manager inside your account that would sync to your software, will be easier to restore your own content...More
Hi. When I try to export a character, I get a license error, even though I'm subscribed to Digital Human Suite annual plan. When I click Buy, it takes me to a page telling me to purchase Ultimate Morph. I haven't tried every slider, but at least with Body/Head HA Baby, Body/Head HA Male Olds...More
I tried to use the ActorMixer Pro randomizer. I added a default character. When I click Random Face, I get 'No CC3+ compatible skin material was found'. When I click OK, I get 'Failed to randomize face. Please ensure all Mixer parts are functioning correctly and that at last 3 Mixer presets...More
Normally when I've used the blender CC addon in the past if I select the appropriate import options the Jaw_Open shapekey it will open the character's mouth. The same thing for the eye controls. If it turned up the value on the look left shapekey or the look right shakekey etc, the bone on...More
Baking down to the body and everywhere else seems fine but when i hit bake the head always looks bizarre. Im using a Kevin base, ive then updated to the cc5 extended facial profile, I then add some HD morphs for that extra detail, I then brought the character through zbrush and back using face...More
I work with ZBrush and I thought it would be interesting to try putting one of my characters into Actormixer. The problem is that when I rig my character, AccuRig doesn't work. The bones don't seem to connect to the mesh and only seem to connect a little at the knees. When I do the animation...More
Hi... I did alottt of testing.. and almost all my characters that were working JUST fine with cc4 exports to unreal thru iclone LLink, now do not... they crash unreal EVERYTIME... after alot of tests with several characters i was able to track the issue to the head normal map... if i remove...More