276 issues found

4

Votes
Active
Allow the exporting of Clothing only, so users of UE can create Skeletal Socket Components and use the Set Leader Pose Component in Unreal Engine, without having to manually delete the Base Character Mesh in an external application. This would allow users to create Character Creators for their...More
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Submitted by Room101Studios

4

Votes
Active
Dear Reallusion Development Team,
I am writing to request the addition of a Body Blendshape (Pose-Based Morph) feature in Character Creator 5.
Currently, users can create custom morph sliders manually, but there is no built-in system for generating pose-driven body blendshapes, such as muscle...More

3

Votes
Active
CC5 will rarely start successfully. Splash screen opens, then quietly quits. I can get to to start by choosing to run as administrator and rolling the dice – it’ll complete initialization maybe 20% of the time, but remain unstable and crash after working a while.
Nvidia drivers updated. No...More
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Submitted by ash2e

3

Votes
Active
Hello Reallusion Support Team,
I would like to formally request the addition of Morph Correction support for humanoid characters imported from Blender into Character Creator 5.
At the moment, I understand this option is limited to native CC5 characters. However, for users who rely on Blender...More
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Submitted by agusdevittorio

3

Votes
Active
Many assets imported from Unreal Engine and modern games use packed textures such as ORM (Occlusion / Roughness / Metallic) or similar channel-packed maps.
It would be extremely helpful if Character Creator allowed users to manually assign which texture channel (R, G, or B) corresponds to...More
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Submitted by DomusLudus

2

Votes
Active
Character Creator skeletons are missing important built-in bones such as weapon_r and weapon_l. These bones are essential for proper animation, retargeting, IK systems, and weapon handling in Unreal Engine for both first-person and third-person characters. Users should not be forced to rely...More
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Submitted by SSN_7

2

Votes
Active
Right now, the Auto Setup for 3dsmax plugin does not support/link to the new facial morphs (from CC5 models). We would love to upgrade and move to Character Creator 5, but the plugin missing such core functionality it remains a blocker....More
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Submitted by liam_833561

2

Votes
Active
Sadtly the link that connects Character Creator to ZBrush is still having issues. Even after reinstalling Hub, CC, and ZB plugins. It looks like the CC plugin is not running, but ZBrush to CC is working, so it should be something with the directories. Please fix this issue; multiple users are...More
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Submitted by danielmaverickplus

2

Votes
Active
Could Character Creator 5 (CC5) add a function to directly convert and export the character's DNA to Unreal Engine 5's MetaHuman format? Currently, although it's possible to replace the character with a MetaHuman, creating animations is still somewhat troublesome. We hope that CC5 characters...More
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Submitted by 1013822924

2

Votes
Assigned
The facial features (eyes and teeth) are placed incorrectly after import, as shown in the screenshots.
Btw, I purchased CC5 solely to use these characters in a project.
Here’s the asset in question:...More
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Submitted by psalm702
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