Greetings, I’ve been struggling with optimizing my NPCs while maintaining good texture quality. To address this, I considered merging the body materials while keeping the head separate. However, when I attempt this, only CC_Base_Body appears in the list, and I’m not able to choose which body...More
Hello, I really love your software, however using it creates a ton of extra work! I would like to suggest further export and processing options for meshes/textures/UVs/Materials and whatnot....More
I have a CC3+ character in my scene- I click "Send to iClone" button in the toolbar and nothing happens. Using iClone 8.61.4509.1 The link to the .ccProject file can be found at https://www.dropbox.com/scl/fi/nvugv1w6fj2tlncy88r3l/Terry.zip?rlkey=79zn5emuxahy7tom9kzo9qd3a&st=77mizqh4&dl=0...More
Hi Reallusion, I've been creating blend shapes for my characters in CC5, and I've come up with a suggestion that I think will definitely speed up workflow for users. Could you please add in an 'open mouth' button as an option, so when you go to edit the sliders for both Teeth and Tongue...More
The attachments and Props, Custom Split Normals Data exported in FBX format are incorrect. Take the Viking Axe in the default resources as an example 1)Import Blender using the automatic plugin...More
The .ini profiles generated by the transformer tool no longer includes and of the surfaces for the character. It only seems to include the surfaces of the eyelashes. I attached a screenshot that include the entire .ini profile generated from a character. I tried this on multiple generations...More
There is an incorrect mesh of the toe nails of imported Daz Genesis 9 characters. Steps to reproduce the issue: Import a Daz Genesis 9 Character using the transformer ( I have tried this with multiple Daz Gen 9 characters)...More